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“Gamify” A Mental Wellness Platform
Students will collaborate with Refresh to design and prototype a gamified module or interface that motivates user engagement, and positively reinforces regular activity on the platform. The design of the “gamification” process is open for interpretation to encourage students to use their creative freedom. We are looking for innovative concepts beyond what’s currently in the marketplace. The student team will research, brainstorm, and present concepts for approval from Refresh leadership. After feedback and approval, they will then develop a functional prototype. Following prototype completion, students will deliver a detailed project report, outlining details and specifications for the module or interface. Students will have access to the Refresh Figma account in order to design and prototype the interface or module
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Mental Wellness Platform Data Exploration & Visualization
Students will review the platform and upcoming modules to determine which data sets can be made into meaningful insights for both individual and administrative accounts. Insights should aim to increase the value of the data that administrators receive about their teams in an overarching goal to improve their teams’ mental wellness.
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Icon and Image Design for Mental Wellness Platform
The main goal for the project is to design icons and imagery that are consistent across the Refresh Wellness Platform (RWP), a mobile application aimed at improving mental wellness for organizations and team. The goal of this project is ensuring a cohesive and visually appealing user experience for individuals and organizations using the app. This will involve several different steps for the student, including: Understanding the mission and goals of Refresh Inc. and the Refresh Wellness App. Reviewing and analyzing the existing design elements of the app. Reviewing the existing brand guide and style guide. Creating a set of cohesive icons and imagery that align with the app's existing design guides. Collaborating with the design, development, and software engineering teams at Refresh Inc. to ensure the icons and imagery integrate seamlessly into the app's interface.
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Market Expansion and Collaboration Research
As a mental wellness company, we are currently well-known in one market (Saskatchewan, Canada), but we believe we are ready to take our business to the next level and expand our network of connections. With your help, we hope to assess our collaborative landscape beyond the demographics we currently cater to by learning about their expectations, behaviours, and community goals. This will involve several different steps for the students, including: Researching the market in potential new locations including demographic data such as proximity, accessibility, and location appeal, and creating a weighted decision matrix to assign importance to each factor. Create an organized spreadsheet based on demographic information and potential for networking opportunities. Analyze data collected using the spreadsheet created to identify the top 5-10 organization(s) to reach out to. Invite the organizations to be involved with Refresh's mental wellness platform.