“Gamify” A Mental Wellness Platform

Open
Refresh
Saskatoon, Saskatchewan, Canada
Savannah Hayes
Product Manager
(1)
3
Project
Academic experience
160 hours of work total
Learner
Canada
Intermediate level

Project scope

Categories
UI design UX design Software development
Skills
gamification project planning figma (design software) brainstorming research leadership innovation refining
Details

Students will collaborate with Refresh to design and prototype a gamified module or interface that motivates user engagement, and positively reinforces regular activity on the platform. The design of the “gamification” process is open for interpretation to encourage students to use their creative freedom. We are looking for innovative concepts beyond what’s currently in the marketplace.


The student team will research, brainstorm, and present concepts for approval from Refresh leadership. After feedback and approval, they will then develop a functional prototype. Following prototype completion, students will deliver a detailed project report, outlining details and specifications for the module or interface.


Students will have access to the Refresh Figma account in order to design and prototype the interface or module

Deliverables

Tasks:

1. Onboarding:

a. Familiarize with Refresh’s design system and project goals.


2. Research and Brainstorming:

a. Brainstorming gamification strategies.

b. Develop and present actionable gamification ideas to leadership.


3. Prototype Development:

a. Create and refine a Figma prototype.


4. Support and Collaboration with Refresh Leadership:

a. Attend regular touchpoints for guidance and feedback.


5. Presentation and Reporting:

a. Final presentation of the prototype, findings, and Q&A session.

b. Submit a comprehensive project report. 


Deliverables:

● A fully functional module or interface designed and developed by the student team.

● A detailed project report summarizing the development process, technical achievements,

and key findings.

● A final presentation showcasing the project, complete with a Q&A session to discuss the

results and implementation.


Mentorship
Domain expertise and knowledge

Providing specialized, in-depth knowledge and general industry insights for a comprehensive understanding.

Skills, knowledge and expertise

Sharing knowledge in specific technical skills, techniques, methodologies required for the project.

Hands-on support

Direct involvement in project tasks, offering guidance, and demonstrating techniques.

Tools and/or resources

Providing access to necessary tools, software, and resources required for project completion.

Regular meetings

Scheduled check-ins to discuss progress, address challenges, and provide feedback.

About the company

Company
Saskatoon, Saskatchewan, Canada
11 - 50 employees
Science, Technology, Hospital, health, wellness & medical

The Refresh Wellness Platform (RWP), developed by Refresh Inc. (http://refreshinc.com/), employs the power of artificial intelligence (AI) to generate real-time, personalized, and responsive solutions to individual wellness needs. The RWP can assist both individuals and organizations by monitoring their well-being. It also incorporates daily measurements of the individual’s state of well-being and forms a log that presents progress reports on how the individual is doing over the weeks, months or years. This aids the individual in seeing patterns within their state of wellbeing and assists them in understanding what could be triggering, but also what is beneficial for them. In an organizational setting, the RWP can monitor teams and provide anonymous information regarding the organization's well-being.

Refresh welcomes students to join our growing team of designers, developers, and software engineers who are eager to bring a quality product to market.